/*  
*  Scene.h
*
*  Created by Jesse Schmieg on 02/02/2014.
*  Copyright 2014. All rights reserved.
*
* This file is part of the CS5721 Computer Graphics library (graphicsLibrary).
*
* graphicsLibrary is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* graphicsLibrary is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with graphicsLibrary.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __SCENE_H__
#define __SCENE_H__ 1

#include <vector>

#include "Camera.h"
#include "Shape.h"
#include "Light.h"
#include "Shader.h"

namespace sivelab {

	class Scene {
	private:

		std::vector<Camera> cameras;
		std::vector<Shape> shapes;
		std::vector<Light> lights;
		std::vector<Shader> shaders;

	public:

		Scene() { }

		void addCamera(const Camera& newCamera) {
			cameras.push_back(newCamera);
		}

		void addShape(const Shape& newShape) {
			shapes.push_back(newShape);
		}

		void addLight(const Light& newLight) {
			lights.push_back(newLight);
		}

		void addShader(const Shader& newShader) {
			shaders.push_back(newShader);
		}

		std::vector<Camera> getCameras() {
			return cameras;
		}

		std::vector<Shape> getShapes() {
			return shapes;
		}

		std::vector<Light> getLights() {
			return lights;
		}

		std::vector<Shader> getShaders() {
			return shaders;
		}

	};

}

#endif